![]() ![]() Evoland combines the exploration and dungeon crawling elements of the early Legend of Zelda games, with the slow, tactical turn-based combat of the early Final Fantasy games and it works surprisingly well. The gameplay is comprised of two main elements which are blended into an extremely effective and smooth overall combat system. That’s not to say I didn’t enjoy playing Evoland. It goes from a downpour of upgrades and new enhancements to a light shower – which, while understandable due to the game’s length, is slightly disappointing. Sadly, once you’ve unlocked 3D textures and the ability to ‘time travel’ (essentially switching between modern gaming and retro gaming), the upgrades and unlockables slow down immensely. It’s perhaps one of the most unique and interesting core components of an RPG that I’ve seen in years. As you venture through, you slowly add things like colour, 16bit graphics, NPCs, simple puzzles and HD textures. You begin with extremely minimalistic graphics and only the ability to move right, but as you explore the world you slowly pick up abilities from moving to the right, to being able to utilise explosives and bows – but, and here’s where it gets interesting, you also pick up new technical and graphical improvements. The core mechanic is brilliantly unique: As you progress through Evoland’s world, the game itself improves in line with the progression of RPGs across the years. Serving as an interactive museum, of sorts, Evoland serves as a beautifully crafted homage to the history of video gaming. Skip forward to 2019 and I now have the perfect opportunity: Evoland: Legendary Edition has been released on PS4 and its safe to say it’s scratched that little nostalgic itch I didn’t know I had. I can vividly remember being excited as I watched other players venture through the first few stages of the game, evolving as they went and I was eager to try it out…but sadly never did. Evoland is a game that has very much remained on my radar since it first came out in 2013. ![]()
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