![]() AP is highly damaging, but penetration/bouncing can be questionable. HE pens armor up to 1/4 of its caliber, making it more reliable than the 1/6 of other nations, but does low damage. Torpedoes are serviceable, with a 6 KM range through most of the line. Late ships are slow and large, with large HP pools and well-protected citadels. Germany: Early ships are very fragile, with fast-firing, long-range guns. Good in a defensive role, due to radar and firing over island cover. Slow-moving shells less likely to overpen on cruisers, more likely to citadel. Heavy cruisers get super-heavy shells with improved bounce angles. Also a pro however, as it eases the abuse of island cover for protection. Guns tend to have short range, and floaty arcs, which makes targets more difficult to hit. Good maneuverability, choice between light or heavy cruisers mid-line. USN: Split line, centered around strong AA. Torpedo arcs tend to be restrictive, and require showing a lot of citadel to use. ![]() ![]() Fast ships with high HE damage and long-range torpedoes. ![]()
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